Monday, September 18, 2023

Can a Mob Highschooler be a Normie: Chapter 28

 

Mob Kousei No Ore Demo Boukensha Ni Nareba Riajuu Ni Naremasuka: Chapter #28

Translators: Nyx and Ririi Rain

 

 

 

Episode 28: The theory that the ones who will be my card doesn't have a normal character (1)

 

 


The time has come again tonight! A battle limited to humanoid girl monsters, Catfight! The lovely and beautiful Mon-girls will be fighting to eliminate each other in a spectacular and merciless manner! Who will be the most beautiful and powerful card?!

 I'm Yuya Sato, the commentator. I will be accompanied by the first Catfight Champion, Toro Maguro, a four-star professional.

 First of all, let me introduce the fighters for the first match! The first fighter to appear from the red gate is Shusuke Saito! He is an active college student adventurer who aspires to be a professional! So far, he has three wins in three fights! He is a promising newcomer who is riding the wave!

 

 Along with the cheers of the audience, a young man in his twenties appeared. His face was reasonably good-looking, and had he trendy fashion and hairstyle. He waved his hand back at the audience, his expression full of confidence.

 

What do you think of player Saito, Toro Maguro-san?

 

I think he's a good player.

 His party consisted of a C-ranked Siren and D-ranked Amazoness and Nekomata. The Amazoness, with its superior durability, acts as a tank, the Nekomata is a tricky attacker, and the Siren supports from the rear.

 It is a basic but solid configuration. Newcomers tend to be timid and focus more on attackers, but Saito seems to have a calm demeanor and good teamwork.

 I think there is a good chance that Saito will win again and go to the final round of the championship.

 

I see! He is promising! Next to appear, coming out of the white gate, is Utamaro Kitagawa! The way he ranked up the his card in the Students Tournament and the brilliant reversal of his victory are still fresh in the public's memory, aren't they? Even though he has only been an adventurer for about half a year, he has grown at an astonishing rate to three stars! As if to prove that it wasn't a fluke or a coincidence, he won a spectacular victory in his opening match the other day!

 

 As the audience's excitement rose at the introduction of the live commentator, a boy with an ordinary face appeared with the smoke from the white gate.

 

 Those in the audience who don't know Utamaro Kitagawa's face, can't help but look dismayed at his ordinary appearance.

 

 Could this really be the young adventurer who has been a hot topic in the news? They whispered to each other.

 

Toro maguro-san, what do you think of player Kitagawa?

 

Right. To be honest, he is not at the level of students. All the attention has been focused on Zashiki-warashi, who has the unprecedented skill [Spiritual recurrence], but his other cards are also quite impressive. He is also highly technical and nurturing in his own right. I think he's at the level where it wouldn't be strange if a professional team come to scout him.

 

Ooh! That much?! Toro Maguro-san, who do you think will win this match?

 

Hahaha, let's see, it's hard to say. But I will say that both have a good chance.

 

We wll have to see the result with our own eyes! Then let the match begin!

 

 The match gong sounds and both players summoned their cards in turn.

 

 Saito summoned a beautiful woman with a winged female upper body and a mermaid-like lower body, a wild female warrior whose well-trained body was merely covered with barbarian-like fur, and a beautiful beast girl with cat ears and a tail that split in two.

 

Ooooh~~

 

 The appearance of the beautiful girl monsters, with their skin exposed, sent the audience into a frenzy of excitement. The monsters also showed off their charms in their own ways, circling the venue in circles and striking sexy poses for the camera.

 

 In MonColo.... particularly in Catfight, which are  limited to female monsters, it was customary to do such fan service to entertain the audience and viewers.

 

 The audience's attention then turned to the other player.

 

 While expectations were high as to what kind of girl monster he would summon, the first to be summoned was a beautiful vampire. She wears a provocative jet-black dress that made her morbidly white skin stood out. Her bright, long blond hair was mixed with several strands of black hair if you looked closely, creating an attractive contrast.

 

 Among the audience, who had been gawking at her dangerous and even bewitching appearance, those who realized that she was once a ghoul called Eliza let out voices of admiration at how much she had changed.

 

 Eliza was originally of excellent quality, but her beauty had been obscured by the deteriorated body of a ghoul.

 

 Now that she had evolved into a vampire, also known as a demon aristocrat, she had become a bewitching beauty while retaining a shadow of her former self.

 

 Eliza looked at the audience with cold eyes, but then she suddenly took out a flute and began to play.

 

 Her delicate white fingers danced lightly on the flute as fluid as a fish, and fantastical melodies began to flow.

 

 As the audience fell silent and listened to the music, the next monster appeared.

 

 A silver-haired girl with bat wings, a donkey's tail, and a brass leg - Mea. She wore a baby doll-style dress that was transparent in places, and combined with her almost grown-up limbs, she radiated an immoral allure that made it impossible to take one's eyes off her even though one was not supposed to look at her.

 

 The young dream demoness danced lightly for the audience with a mischievous expression on her face.

 

 It was no exaggeration to say that the fantastic music played by the female vampire and the dance performed by the young but lewd dream demoness was a show of its own.

 

 While the audience was gaping in fascination, the last card appeared.

 

 A young Zashiki-warashi girl with a somewhat delinquent atmosphere, dressed in a red kimono with her lustrous black hair tossed up in a punkish manner—Renge.

 

 She was the first card in the world to officially rank up without using up another card. A famous monster card that even caused a bit of a social sensation.

 

 When the audience was waiting in anticipation to see what kind of performance she would give - she raised her middle finger high in the air.

 

"F*ck you, perverts."

 

I don't give a shit about fan service.

 

 It was the creed of this masculine Zashiki-warashi to follow her own principles no matter what the occasion.

 

 

 

 

 

 

"---Hey what are you looking at?"

 

 When I turned around when someone called out to me from behind, I saw the same face on the screen staring at me.

 

"I'm watching the game from the other day."

 

 I showed her the tablet in my hand.

 

 --It had been half a year since I became an adventurer. I had advanced to 2nd year in the spring and had become a 3-star adventurer, which was my initial goal.

 

 As a three-star adventurer, I was considered a semi-professional by the public, and I was even asked to appear on TV programs such as MonColo.

 

 What I was watching just now was the recording of the match of the MonColo TV program 'Catfight' that aired last week.

 

 Since winning the Students Tournament, I had been getting offers from TV stations like this one.

 

 ...... Actually, I had no intention of appearing on MonColo anymore.

 

 When I first became an adventurer, I had set my sights on participating in MonColo, but my desire to compete in MonColo was crushed when I learned about the brutality of actual competition at the Students Tournament.

 

 To put it simply, I was scared.

 

 After all, about 40% of the participants in that Student Tournament for high school students and younger had been forced out of the business.

 

 According to the rules of the Adventurers' Guild, if an adventurer does not possess a D-rank or higher card for more than one year, his or her license will be revoked.

 

 Few students can afford to buy even a single D-rank card again, and even if they asked their parents to buy one for them, it was unlikely that they would be able to afford to do so for their children, who had already experienced losing their card so early.

 

 As a result, most of the students who lost at least their D-rank cards, their 'golden ticket', were forced out of the business.

 

 This became quite a stirring story, and even made the news. Later, when it became clear that many of the students who were no longer adventurers had lost their places at school or had closed themselves due to shock, the situation became even more of a firestorm.

 

 As for me, although I had the best ending in the end, it was very possible that I may have lost Renge and the others if I had made a mistake.

 

 I thought it was not worth the gamble, and therefore, I had no intention of ever participating in MonColo again.

 

 However, the TV stations had no intention of letting me - or more precisely, Renge and the other girls - slip through their fingers, as they were in the midst of a period that could generate high viewer ratings, so their efforts to persuade me to appear were fierce.

 

 Realizing that I would have to appear in at least one of them to make any escape route, I chose 'Catfight', which offered the best conditions and seemed to be the least risky.

 

 I picked 'Catfight' out of all the MonColo-style TV shows for three reasons: the concept, the low risk, and the rewards.

 

 In 'Catfight', players were limited to using only girl monster cards. This concept of limiting the cards to girl monsters was suitable for me.

 

 The fact that only girl cards can be used out of the countless cards was a significant handicap when building a deck, and since information on girl monster cards was widely known, it was easy to formulate countermeasures.

 

 Also, since the market price of girl monster cards was many times higher than that of other cards of the same rank, there was less chance of encountering a powerful rank cheat card like the Water Tiger that I had faced in the past.

 This was because it was much more affordable to buy a card that was not a girl card of a higher rank than to buy a girl card that was one of the strongest at that rank.

 

 A deck with no constraints. or a deck of romance with only girl monsters? If you ask me which was easier to fight against, it would definitely be the latter.

 

 On the other hand, from the beginning, most of the cards I use frequently were all girl cards. Yuki was the only one I couldn't use at 'Catfight', but the other regulars - Renge, Eliza, and Mea - were very much available.

 

 Two of them were C-rank cards, and Renge can be called a B-rank card with limitations. Compared to these two cards, Mea had a lower rank, but she had good synergy with Renge, who was the main damager.

 

 Clearly, they were a formidable force to be reckoned with in the semi-professional class.

 

 In fact, in the match in this video, we won easily without even needing to use the [Spiritual Recurrence].

 

 The second reason was the low rate of lost cards in 'Catfight'.

 

 In a normal MonColo-type program, it was one of the attractions to see which cards would be lost.

 

 The tension can be very intense because the fighters put everything on the line against each other. The monsters' screams of agony when faced with 'the end'. The look of despair on the master's face when losing high-value cards.......

 

 It was in bad taste, but it was also true that there was a certain percentage of the population that enjoyed it as one of the best parts of MonColo.

 

 It also had the aspect of creating complexity in the outcome of the bets.

 

 While MonColo-type programs were entertainment, they were also a form of state-run gambling. The betting methods and stakes vary from simply betting on the outcome of the match, to how many cards will be lost in the match, how many cards the winning adventurer has left, and so on.

 

 Placing a simple bet on who will win gives the gambler room to experiment as a gambler, as it is easy to become bored with the game. Therefore, in order to further diversify the results, the element of lost cards was essential.

 

 On the other hand, in 'Catfight', cards rarely become lost, except in the case of accidents.

 

 This was largely due to the program producers' policy of 'preventing card losses as much as possible', and they even had players pledge behind the scenes to 'make every effort not to cause their opponent's cards to be lost as much as possible'.

 

 Why does 'Catfight' have a policy that prevents lost cards, unlike many MonColo-type programs? It was because of the program's different focus.

 

 Unlike other MonColo-style programs, where the main focus was on monsters killing each other and gambling on the outcome, 'Catfight' was about simply wanting to see cute girl monsters fighting, and if the opportunity arises, it would be great if there were some naughty happenings! Such was the focus of the program.

 

 In other words, the viewers of 'Catfight' did not care about the cards being lost, and in fact, the idea of seeing their beloved monster girls' cards getting lost was simply outrageous!

 

 There was also the rather difficult issue involving money.

 

 The price of a girl monster was several times higher than other cards of the same rank. If the contestants had to fight with such expensive cards on the assumption that they will be lost, there would be no contestants in no time.

 

 My third reason was plain and simple: the rewards were good.

 

There are two main sources of money for players in MonColo: audience's ticket fees and prize money.

 

 For the tickets, players received a percentage of the tickets sold, regardless of whether they were winners or losers.

 

 The percentage of money received from the tickets will depend on the program, the rank of the adventurers, and their popularity. But for semi-professional level adventurers, the amount of money received was usually around 1,000,000 yen.

 

 Despite the higher ticket price than other programs, 'Catfight', which was limited to girl monsters, attracted such a high crowd that the seats were completely occupied every time.

 

 In other words, the money from the tickets paid to the players was also higher.

 

 The amount was a whopping 2 million yen.

 

 Since the money from the tickets was paid to the players regardless of whether they win or lose, they can earn 2 million yen for every match they attend.

 

 This sum was quite impressive given the low possibility of losing cards in 'Catfight'.

 

 Next, let's move on to the prize money.

 

 The prize money was a percentage of the bets placed on a player, which was then awarded to the winning player.

 

 The majority of the revenue in MonColo came from this prize money, and gladiators (adventurers whose main source of income is from MonColo) were said to struggle daily to collect as much of it as possible for themselves.

 

 It was said that the higher the risk of losing a card, the larger the prize money, but alas, 'Catfight' as a gambling game was not that grand.

 

 Therefore, the prize money was also smaller than other programs, but even so, about 3 million yen was awarded for each match.

 

 In my last match, the prize money was 4 million yen.

 

 Together with the money given from the tickets, that makes a total of 6 million yen.

 

 That was my income from that match.

 

  Five to six million yen for just one match. Frankly speaking, it was too delicious.

 

 By the way, the reward for conquering a D-rank dungeon was between 630,000 and 900,000 yen, and if I sold all the items dropped along the way, my income would be a little over a million yen. It takes several days of overnight stays to clear a single dungeon...

 

 On the one hand was 5-6 million yen in one day without risking your life, and on the other hand was about 1 million yen after risking your life for several days. There was a difference in merit that could not even be balanced.

 

 That was why most aspiring professionals would choose to become gladiators rather than professors (adventurers who earn money mainly from the dungeons).

 

 Of course, being a gladiator wasn't easy either.

 

 First of all, because there were more semi-professionals than pros, they were not always able to compete whenever they want. For every match slot, there were numerous applicants, and for this reason, some gladiators hired a specialized manager at their own expense, while others joined a talent agency for gladiators to get work.

 

 Since it was a popular business, they often acted or dressed eccentrically to create their own characters, sometimes even tried to change the composition of their decks, and sometimes even went so far as to draw the public's attention by engaging in viral things.

 

 Assuming they made it to that point and got into a match, the only money they would get if they lost would be the money from the tickets. And if they lose even a single card, they will lose a huge amount of money. If it is a C-rank card, it will take several months to get it back.

 

 In contrast to the professors, who can go to the labyrinth and earn money whenever they feel like it, the gladiator, for whom arranging a place to fight was a battle in itself, was a far cry from being a free being.

 

 I myself, am getting a boost in popularity thanks to Renge, but sooner or later the world will forget about me and I won't be invited to fights anymore.

 

 That in itself is fine.

 

 I don't really want to become a gladiator at this point.

 

 Rather, I felt that I was more suited to be a professor, who would go on adventures with my cards, even at the risk of my life.

 

 That said, it was also true that MonColo's income was tasty.

 

 I want to make money from 'Catfight' matches until the people get bored.

 

 For that, it was still important to gain popularity among the viewers......

 

"Renka, you know, you can't give them the middle finger. Haah..."

 

 I had told her to do fanservice, but this bad girl was ......

 

 I looked at Renge, who leaned her elbows on my shoulder and peered into the tablet.

 

"That's right! Eliza and I went to great lengths to liven up the place, but it was ruined."

 

 It was Mea who criticized Renge as if riding on my words. Her face was beaming with joy at this situation where she could openly blame Renge.

 

 She and Eliza had even gone so far as to practice the song and dance for that match, so I guess she had the right to complain in this way.

 

 However, Renge seemed to think differently.

 

"Heh, whatever. Why do I have to flatter the humans? I'm not obligated to do so."

 

 There it is, Renge's hatred for humans.

 

 There it is, Renge's hatred for humans.

 

 She was a far more approachable person than when I first met her, but she still hates humans in general.

 

 Especially, adventurers who use and discard cards as if they were tools and MonColo viewers who enjoy watching cards kill each other, seemed to be the object of her contempt.

 

 Frankly, I don't think she find our participation in MonColo matches all that enjoyable, but so far she hasn't said anything to me about it.

 

 This was probably mainly due to the fact that 'Catfight' had little risk of causing cards to be lost and that I had no intention of sticking solely to being gladiator in the future, but at the root of it all was her Machiavellism1 side.

 

 At first glance, she may appear to be a direct and compassionate individual, but on the other hand, she was also capable of calculating profit and loss in a cold-blooded manner.

 

 She had the decisiveness to discard one for the sake of ten, or even five for the sake of six.

 

 She did not oppose me when I entered the Students Tournament because she saw the benefits of the vampire card and my growth as a master, and in the finals, she even allowed her own card to be lost for the chance of my growth.

 

 The reason she is not opposed to me participating in MonColo now is that the advantages of doing so greatly outweigh the disadvantages.

 

 However, it's not as if everything is acceptable for her.......

 

"Isn't it fine as long as I participate in that silly game? If there is an enemy, I'll fight them, but it's not my job to suck up to the humans."

 

 Apparently, this was her compromise line on the matter.

 

 ......Haa. Well, it can't be helped. I'm just thankful she doesn't do a boycott as she would the past.

 

 And above all.

 

"This is surprisingly well received."

 

"Why the hell...?"

 

 When I informed her, Renge found it ridiculous.

 

 Although it was a finger pose that should ruin the atmosphere, it was a hit with the audience for some reason.

 

 Many of the comments on the social networking sites after the broadcast were positive, such as, "I admire Renge-chan's attitude of not being flirtatious in any situation".

 

 Perhaps recollecting the strange behavior of the people, Renge made a disgusted face. It was a rare expression, to say the least.

 

 ......By the way, in regards to the memorable fanservice debut, it was frankly a failure. Eliza and Mea were just giving hand-waves and slightly hopping around. It was my fault for underestimating the fan service. At that time, Renge even simply turned away without any greeting.

 

 So I had made a detailed arrangement for the second match beforehand and asked Renge to give a proper fan service, but ...... this end result was what happened.

 

 Well, it was a good thing that the show was well received in the end, but if things continue as they are, I'm sure people will eventually get bored. My task as a gladiator was to come up with some countermeasures before that happens.

 

"Uu isn't that strange? Why is Renge more popular than us who did it properly?"

 

"How would I know? And I don't want to know."

 

"Why don't we try it next time, Eliza?"

 

"Please don't do that. It'll be a disaster."

 

 At that moment, while we were chatting like that...

 

"——What are you chatting about?"

 

 A soft voice called out to us from behind.

 

 

***

 

Notes:

Personality that centered on manipulativeness, deception, callousness, and indifference to morality, with high self interest.

 

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