Friday, March 28, 2025

[WN] Shut-In : Chapter 18


Chapter 18

Attempt


Translator : PolterGlast


I parted ways with Varietta-san and entered the dungeon (by the way, I held back my urge to go to the bathroom because it would waste my MP).

 

"Oh, it's a little chilly..."

 

The inside is a cave-like space, and the ground is paved with milky white stones (is that the right word?).

 

The left and right sides seem to be made of earth, and I could dig into them normally when I touched them.

Luminous stones were embedded in the left and right earthen walls and the ground, and there was enough light to see a little ahead without turning on the lights.

 

The width of the passage is wide enough to allow for combat.

It seems that I can fight without any problems even if I'm surrounded by undead.

 

"Okay, next turn right..."

 

The [Knight’s Holy Remains] has been fully explored up to the fifth floor, and maps can be purchased very cheaply.

Of course, I bought one in advance on Melissa-san's advice, and I proceeded while squinting in the dim light.

 

Then my ears picked up the sound of footsteps.

It was a dragging sound, like a leather bag being dragged.

 

Next came an incredible pungent odor.

I've heard that the stench of death is faintly sweet, but the smell that pierced my nostrils was not that gentle.

 

It was a terrible smell, like letting raw garbage sit for months and then aging it, and I almost vomited the contents of my stomach.

 

"Ubooo..."

 

What appeared was a moving corpse monster--a zombie.

It didn't have any weapons, completely unarmed.

It looked weak, but by using magic power, its physical strength apparently surpassed that of a human.

 

What's troublesome is its powerful arm strength and its biting attack, which can paralyze the body if one were to be bitten.

 

In addition, the rotten flesh on its body seems to have a corrosive effect, and if you thrust an iron sword into it, its durability apparently drops noticeably.

In any case, it's not an opponent you want to engage in close combat with.

 

Perhaps because it's dragging its rotten feet, it's not coming towards me that fast.

At this rate, I can deal with it sufficiently before it reaches me.

 

"Light Arrow!"

 

Light Arrow, which you learn when you raise light magic to LV 2.

The arrow of light travels without sound... or at least it traveled like an archery arrow I've seen before.

 

The speed is just barely visible to the eye. It seems to be slower than bullet speed or something, since it can be perceived.

 

"U, ooo..."

 

The zombie was hit in the head by the Light Arrow.

Upon impact, it collapsed to the ground and stopped moving.

 

I shot another Light Arrow just in case, but there was no response.

Apparently, I was able to take it down with the first shot.

 

"Okay, if I can manage with Light Arrow, I can conserve a lot of MP."

 

Light Arrow requires 3 MP.

Considering my MP and natural recovery rate, I can fire as many times as I want without any problems.

 

Come to think of it, light magic is effective against the undead, right?

In that case, I wonder what will happen with other magic.

I'll try firing fire magic at the zombie I encountered as I proceed.

 

"Fireball!"

 

A ball of fire that can be released with the same 3 MP as Light Arrow heads towards the zombie.

The speed is a little slower than Light Arrow.

 

Its strength could damage the surroundings with the aftereffects of the impact and it could also provide continuous damage from burns... but it's hard to really perceive whether it's effective against the undead or not.

 

"Oooo..."

 

Even with Fireball, I was able to defeat it without any problems with a single shot.

But at the same time as I defeated it, an incredible smell spread around me.

 

"Ugh... it stinks! It stinks so much!"

 

It's like having a barbecue party with rotten meat... the smell of meat that doesn't whet your appetite at all makes something sour rise to the back of my throat.

 

...I'll ban fire magic against zombies from now on.

I made that firm decision and decided to move on.

 

 

 

The inside of the [Knight’s Holy Remains] is surprisingly spacious.

From the outside, it looked like a mere cave, but it was clearly wider than the width of what was visible.

 

Probably, they're expanding the space with space-time magic or something.

I'm a little worried about how I would proceed without a map.

 

I continued fighting without any particular problems.

I've also decided how to deal with multiple opponents.

 

If there are two opponents, I fire Light Arrows in succession, and if there are three or more, I use Light Arrow Rain, which rains down slightly weaker Light Arrows.

This is the best way to balance MP efficiency and safety.

 

...Eh, fire magic?

I won't use that kind of rubbish magic (extreme opinion).

 

I entered the [Knight’s Holy Remains] before 8:00 AM.

By the time I came to the stairs leading to the third floor and took a short break, it was past 1:00 PM.

 

I thought I could go faster with the map, but it's taking longer than I expected...

Repeatedly searching and destroying to gain experience points might not have been a good idea.

 

So far, I haven't had any trouble at all with the zombies on the first and second floors.

In that case, I'll try to avoid fighting as much as possible next time... no, that's not right.

 

In the first place, I came here to test my own strength.

Even if it's inefficient, I'll check the magic I can use now.

Today, I'll put efficiency aside and check what I can do.

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