Friday, March 28, 2025

[WN] Shut-In : Chapter 19


Chapter 19

Light Magic


Translator : PolterGlast


Even if you know how to activate magic you've learned through skills, you won't know what kind of effect it will have unless you actually use it.

It seems convenient, but it's actually quite inconvenient.

 

After thinking about it, I decided to try using all the magic I can use now, one at a time.

Magic is my partner, so to speak, for a long time to come.

So not only pure efficiency, but also usability will be important.

 

"First of all... let's start with light magic."

 

I'm planning to stay here for a while, so light magic, which will probably be useful in the [Knight’s Holy Remains], has the highest priority.

 

I decided to use the second floor as a practice area.

I haven't met any other adventurers yet, but I want to reduce the possibility of encountering them as much as possible.

First, I found a zombie moving alone and started testing.

 

"Bind!"

 

The magic that can be used at LV 1 is Light and Bind.

The former lights a light at your fingertips, and the latter is a magic that restrains your opponent with something like a rope of light.

 

The bind I released wrapped around the zombie's arm and held it firmly in place.

 

"Ubo... Aah!"

 

However, the restraining power itself doesn't seem to be that strong, and the zombie broke free with brute force in a few seconds.

 

"Another bind!"

 

But this technique is quite fast.

If it takes about a second to release a Light Arrow, this one takes about half that time.

 

The released bind flew towards the zombie's feet this time.

But it's hard to aim because the feet move. The magic I released was easily avoided.

 

It seems like it would be a waste if I didn't use it in a place where I could steadily hit the opponent with magic... but it's perfect for creating a momentary opening.

If I hit the opponent with another magic while they're doing a useless action of breaking the restraint, I can land a blow on an unprotected spot.

 

"Bind, and then... Light Arrow!"

 

To try out the idea right away, I restrained the arm with Bind.

And while the zombie was struggling to break it, the Light Arrow hit it.

The zombie died on the spot and collapsed to the ground.

 

I put Bind on the zombie's dead body (I don't know if this expression is correct).

 

Apparently, this rope of light has the characteristic of sticking to things, so I can see that it can also be used to sew it to the floor by releasing it on each of the four limbs.

 

"Next up is the LV 2 magic... hmm."

 

There are two light magic that can be learned at LV 2.

Light Arrow, which I've been using a lot, and Heal, a light recovery magic that can heal wounds.

 

I'd like to try using Heal as well, but...I haven't had a chance to use it yet because I haven't been injured yet.

But since I've decided to do it, I'll do it properly.

 

I used the item box to take out a fruit knife.

And I lightly flicked it to make a small cut on my fingertip.

 

"It hurts more than I thought..."

 

For me, who has lived a life without violence until now, the knife cut was painful.

 

I frowned at the unfamiliar pain and used magic.

Heal took five seconds to activate.

 

"Heal"

 

A soft white light stayed on my fingertip, and the wound healed instantly.

It looked like I was watching a rewind video, and it was a little creepy.

 

There was not even a trace left, and the pain was completely gone.

But there was something I was a little curious about, so I used Heal again.

 

"Heal"

 

Then this time, I was able to activate it in about a second, just like Light Arrow.

 

What's the difference between now and the five seconds it took before?

--Probably the difference in concentration.

 

I think you need to concentrate your mind to activate magic.

I was injured, so it probably took longer to activate than usual.

 

In that case, lack of sleep and hunger may also affect magic activation.

I can measure the time with a smartphone app, so I'll try measuring it next time.

 

"Okay, next..."

 

I used light magic with higher LVs.

 

At LV 3, one learns Flash, which emits a dazzling light like a flash grenade, Shield, which creates a light shield, and Strength, which buffs allies' attacks.

 

At LV 4, one learns Light Arrow Rain, which I used earlier, High Heal, which has a stronger recovery effect than Heal, and Fortify, which buffs allies' defense.

 

At LV 5, one learns Cure, which cures abnormal conditions, Light Whip, which releases a whip of light, Reflection, which creates a wall of light that repels magic, and Quick, which buffs allies' agility.

 

At LV 6, one learns All Heal, a more powerful recovery magic than High Heal, Regen, which provides a continuous recovery effect, and High Shield, which creates a stronger and larger shield.

 

At LV 7, one learns Light Magic Sword, which can create a sword of light or imbue light magic on the blade (this does not seem to have a fixed name, and one can call it by any name one likes).

 

At LV 8, one learns Sanctuary, which creates a light barrier to ward off monsters.

 

At LV 9, one learns Last Heal, the most difficult light recovery magic, which can also cure abnormal conditions, and Aegis, which summons a shield of protection that can prevent all magic and physical attacks.

 

At LV 10, one learns Judgment Ray, which summons a pillar of light.

And there is one more spell... that I can't use yet.

 

I don't know why I can't use it. Is it because I don't have enough achievements, or is it because my light magic proficiency is not enough... well, I can't use it anyway, so I'll just leave it for now.

 

So after trying out all the light magic spells again... I couldn't help but mutter.

 

"Well... isn't light magic too strong?"

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