Monday, May 12, 2025

[WN] Shut-In : Chapter 64


Chapter 64

Multiple Subjugation


Translator : PolterGlast


The next day, I decided to return to my days of battle.

I had achieved my initial goal of defeating the Wind Bastard without using LV 10 magic.

However, this doesn't mean I can go to the eleventh floor without any worries.

 

The monsters that appear in the simulation room are different from the actual ones.

I realized this after fighting them several times.

 

The monsters in the simulation room are belligerent and attack me head-on.

Perhaps because they can't perfectly trace the monsters, their action AI (is that the right term?) is a bit crude.

 

However, their strength is definitely real.

I continued my combat training against the Elder Liches in the simulation room, where I literally couldn't die even if I was killed.

 

In the process, I also learned that my LV doesn't increase no matter how much I fight in the simulation room.

It's just a simulation, after all.

Well, even so, there's no way I wouldn't use this room.

 

I decided to further refine my knowledge of lightning magic, which is the key to my attacks.

 

Almost all of my lightning magic is offensive magic.

Let's take a look at each of them.

 

The LV 1 magic is Lightning, which creates lightning.

Now that I can adjust the output more delicately than before, I can freely emit it from anywhere on my body, not just from my fingertips.

 

The LV 2 magic is Stun Shock.

This has low attack power, but it can stun the opponent with a certain probability.

Lightning magic has stun and paralysis as default status ailments, but only stun has several times the chance of inflicting it.

 

Let me explain each status ailment here.

Stun is, in simple terms, a status ailment that stuns the opponent and stops their movement for a moment.

 

Among the status ailments, the duration is short and it heals very quickly, but it can completely stop the opponent's actions.

 

And paralysis, as the name suggests, can numb the opponent and reduce their motor skills.

I don't know because I haven't tried it on a living human yet, but I think paralysis is probably the one I would hate to encounter in a fight against a person.

 

The LV 3 magic is Lightning Bolt.

The LV 4 magic is Chain Lightning.

The LV 5 magic is Accelerate and Electro, which attracts iron with electromagnetic force.

I've used these so many times that I can now use them unconsciously even during battle.

 

And the LV 10 magic is Gungnir, which has the strongest penetration power among my current magic.

Of course, there are also magics in between.

 

The LV 6 magic has two types.

One is Lightning Shield, which creates a lightning shield.

This has a counter effect that adds a lightning attribute to the opponent's attack and repels it, so it can be said to be a magic that combines defensive magic and offensive magic.

 

However, when you have Aegis of light magic, it's a bit tricky to use.

 

It would be strong if I could use it perfectly when I want to counterattack the opponent, but it takes time to use, so it's currently rotting.

 

And the other magic is Radiation.

This is, in simple terms, a magic that scatters lightning around me.

 

It's very useful when I'm surrounded, and it can also be used as a defense and location confirmation when the opponent can't be perceived or invisible.

 

Since there are gifts and skills in this world, there should be one or two abilities that allow them to approach me by slipping through my perception.

 

This magic will be useful when facing such an opponent.

Well, the power isn't that great, so I don't use it very often either.

 

The LV 7 magic is a lightning magic sword (I haven't named it yet. I'm currently thinking of a cool name like Sword of Extermination) and Railgun, which I've probably used the most since coming to this world.

 

The LV 8 magic is Stinger, which fires lightning needles the size of an index finger.

This also has electromagnetic acceleration like Railgun and Gungnir, and thanks to the original needle size being quite small, the speed is incredibly fast.

 

To further explain, this magic has a high probability of inflicting both paralysis and stun status ailments on the opponent.

 

However, the problem is that both stun and paralysis are less effective against undead, and since this magic is small in size, it cannot inflict significant damage even if it hits the opponent.

 

I've tried it several times against the Elder Lich, but it's quite difficult because if the opponent moves even slightly, the aim will deviate from the core.

 

I'm not good at FPS games myself.

Furthermore, it takes as much time as Gungnir to use, so I haven't used it at all so far.

 

The LV 9 magic is Thor Rain and Mjolnir.

The former is a magic that can make lightning rain down on any location, and the latter is a magic that summons a lightning hammer and crushes the opponent.

 

I wanted to master these two, so I decided to use them repeatedly in the simulation with the Elder Lich to check their usability.

 

The power of each lightning strike in Thor Rain is higher than Lightning Bolt.

And the area that can be selected is also much wider.

 

However, there is a drawback that the magic is activated several seconds after specifying the location.

 

It seems difficult to use in a battle against an opponent with high mobility.

When facing the Wind Elder Lich, it's avoided, but when facing other Elder Liches, it's a good way to get into the attack range.

 

Mjolnir is similar.

When this magic is activated, a hammer of lightning is created, which is then swung forward.

 

It has sufficient power, but the problem is that the attack motion is visible to the opponent. Also, it's not flexible.

 

(...Wait a minute, if magic is about the image, then... can't I make this flexible?)

 

When I tried it, thinking like that... I could do it.

 

As a result of trial and error, I was able to release Mjolnir at any desired location.

Furthermore, I was able to move the hammer freely to some extent, not just swing it forward.

 

I can now swing it about three times, although it consumes MP, and I can also maintain Mjolnir to some extent using MP.

 

This allows me to prepare to activate Gungnir while keeping Mjolnir in standby mode, and then use Mjolnir to buy time by hitting approaching opponents.

 

This has significantly improved my personal combat capabilities.

By using Mjolnir and another magic in dual activation, I now have a way to counter even when approached.

 

I move Mjolnir with one hand and use another magic with the other.

This will probably be my basic tactic in the future.

 

I honestly feel it's a shame that I haven't used it before because it's just not that easy to use.

 

After I was able to win in the simulation room, I succeeded in defeating the Elder Lich on the tenth-floor head-on.

I also succeeded in defeating the Wind Bastard, who sometimes tried to whittle me down by running away or using his mobility advantage.

 

This was the last challenge I set for myself in order to reach the eleventh level.

The challenge was to defeat multiple Elder Liches--.

-----

Thank you for my Patrons !!


[Platinum]

Swagaraga


[Gold]

B random

DavidA

Nepheos


[Silver]

Creris

Fred A.

Frédéric Bertrand-Hudon

Matthew Fraser


[Bronze]

Anton Lim

Ctdela

Curious Panda


Read Advanced Chapters only on my Patreon

-----


<<Prev << ToC >> Next>>


Support Me