Saturday, July 26, 2025

[WN] Hidden Reincarnated Hero : Chapter 61.4


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061.4 Skills Up to Volume Two (Companions)

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Translator : PolterGlast


Mage: Fire Magic

  • Fire: Casts a fireball attack at one target. MATK +25. Has a 10% chance to inflict Burn status. Consumes 5 MP. Cannot be used for 1 minute after activation (Active Skill).
  • Firewall: Creates a wall of fire to defend against enemy attacks. Consumes 7 MP. Cannot be used for 1 minute after activation (Active Skill).
  • Firestorm: Unleashes a fiery tornado attack on multiple targets. MATK +50. Has a 30% chance to inflict Burn status. Consumes 10 MP. Cannot be used for 2 minutes after activation (Active Skill).

Mage: Null Magic

  • Mana Hand: Uses a null-attribute mana arm to attack or restrain a target. MATK +15. Consumes 5 MP + 1 point every 5 seconds. Cannot be used for 3 minutes after activation (Active Skill).
  • Mana Slash: Unleashes a null-attribute mana slash. MATK +30. Consumes 8 MP. Cannot be used for 3 minutes after activation (Active Skill).
  • Mana Strike: Unleashes a null-attribute mana spear attack. MATK +50. Consumes 10 MP. Cannot be used for 5 minutes after activation (Active Skill).

Mage: Magic Power Manipulation (Medium)

  • Assists in spell activation. INT +30 points (Passive Skill).

Mage Lv10: Magic Sense (Medium)

  • Can sense magic in the surroundings (Passive Skill).

Mage Lv20: Magic Power Boost (Medium)

  • MATK +100 (Passive Skill).

Mage Lv25: Source of Magic (Low)

  • Automatically recovers MP. Recovers 18 points per minute (Passive Skill).

Mage Lv30: Multiple Magic (Low)

  • Can cast 2 types of magic simultaneously. MP consumption is 1.3 times. Cannot be used for 5 minutes after activation (Active Skill).

Mage Lv35: Magic Synthesis (Minor)

  • Synthesizes multiple spells. MP consumption is 1.5 times. Cannot be used for 1 minute after activation (Active Skill).

Rosalina's Unique Skill

Fighting Spirit (Medium)

  • For 1 minute only, arbitrarily quadruples one of the following ability scores: ATK, DEF, MATK, MDEF. Consumes 20 MP. Cannot be used for 1 hour after activation (Active Skill).

Battle Master Skills

Fierce Strike

  • When attacking, ATK +50 points (Passive Skill).

Iron Fist (Medium)

  • Attack using fists. For 3 minutes, ATK +45 points. Consumes 10 MP. Cannot be used for 5 minutes after activation (Active Skill).

Kick Attack (Medium)

  • Attack using feet. For 3 minutes, ATK +50 points. Consumes 11 MP. Cannot be used for 7 minutes after activation (Active Skill).

Defense Break (Medium)

  • When attacking, has a 30% chance to lower enemy's VIT by 10 to 15 points. OR lower equipment durability by 15 points (Passive Skill).

Battle Master Lv10: HP Recovery (Medium)

  • Recovers 70 HP. Consumes 5 MP. Cannot be used for 5 minutes after activation (Active Skill).

Battle Master Lv20: Ki Technique (Medium)

  • For 5 minutes, envelops fists with Ki, dealing null-attribute damage. MATK +50 points. Consumes 9 MP (Active Skill).

Battle Master Lv25: Rush (Low)

  • Attack count increases by 3 times for 1 minute. ATK +30 points. Consumes 8 MP. Cannot be used for 5 minutes after activation (Active Skill).

Battle Master Lv30: Peerless (Minor)

  • For 30 seconds, ATK +100 points, MATK +100 points, AGI +100 points. Consumes 50 MP. Cannot be used for 1 hour after activation (Active Skill).

Battle Master Lv35: Arc Cannon (Minor)

  • Fires Ki from the fist. ATK +15 points. Range is 10 meters. Consumes 3 MP (Active Skill).

Strong-Armored Knight Skills

Strong Arm (Medium)

  • ATK +40 points (Passive Skill).

Toughness (Medium)

  • HP +70 points, DEF +25 points, MDEF +25 points (Passive Skill).

Anger Lock (Medium)

  • Fixes target enemy's aggro to self. Consumes 3 MP. Duration: 2 minutes. Cannot be used for 15 seconds after activation (Active Skill).

HP Recovery (Medium)

  • Recovers 100 HP. Consumes 12 MP. Cannot be used for 2 minutes after activation (Active Skill).

Strong-Armored Knight Lv10: Power Attack (Medium)

  • Weapon technique for one-handed weapons such as swords or clubs. Delivers a powerful blow to an enemy. ATK 3x. Consumes 8 MP. Cannot be used for 10 minutes after activation (Active Skill).

Strong-Armored Knight Lv15: Sacrifice (Medium)

  • For 1 time, takes an attack meant for an ally in their place. Cannot be used for 1 minute 20 seconds after activation (Active Skill).

Strong-Armored Knight Lv20: Iron Wall (Medium)

  • Reduces damage taken by 20% for 1 minute. Consumes 3 MP. Cannot be used for 3 minutes after use (Active Skill).

Strong-Armored Knight Lv25: Shield Attack (Low)

  • Shield technique. Deals knockback effect for 5 seconds. Significantly increases aggro. Consumes 3 MP. Cannot be used for 2 minutes after activation (Active Skill).

Strong-Armored Knight Lv30: Violence Attack (Minor)

  • Attack power increases the more damage taken. ATK +10 per hit. Consumes 3 MP per hit. Cannot be used for 30 minutes after activation (Active Skill).

Strong-Armored Knight Lv35: Fortress (Minor)

  • Reduces damage taken by 30%. Consumes 3 MP per damage taken (Active Skill).

Sword Master Skills

Slash (Medium)

  • Sword technique. Deals a slash to an enemy. ATK 3x. Consumes 8 MP. Cannot be used for 2 minutes after activation (Active Skill).

Insight (Medium)

  • Evasion rate increases by 30% (Passive Skill).

Parry (Medium)

  • Parries attacks with a sword. Success rate increases by 50% (Passive Skill).

Triple Slash (Medium)

  • Sword technique. Deals three consecutive slashes to an enemy. ATK 3.5x. Consumes 6 MP. Cannot be used for 3 minutes after activation (Active Skill).

Sword Master Lv10: Illusionary Sword (Medium)

  • Does not take damage for 3 minutes. ATK +80 points. Consumes 15 MP. Cannot be used for 10 minutes after activation (Active Skill).

Sword Master Lv20: Secret Sword Slash (Medium)

  • For 30 seconds, ATK increases by 5x. Consumes 40 MP. Cannot be used for 30 minutes after activation (Active Skill).

Sword Master Lv30: Dragon's Roar Slash (Minor)

  • Defense-ignoring attack. Always deals 200 points of damage. Consumes 50 MP. Cannot be used for 3 minutes after activation (Active Skill).

Lance Saint Skills

Holy Lance Summon (Medium)

  • Can summon an intermediate holy lance for 10 minutes only. When attacking with the holy lance, ATK+130 and deals additional holy-attribute damage. Consumes 10 MP. Cannot be used for 20 minutes after use (Active Skill).

Triple Thrust (Medium)

  • Lance technique. Delivers 3 consecutive thrusts to an enemy. ATK 3.5x. Consumes 10 MP (Active Skill).

Body Reinforcement (Medium)

  • Increases own STR, VIT, AGI, INT, MIN, and DEX ability scores by 50 points each (Passive Skill).

Cyclone Lance (Medium)

  • Lance technique. ATK 2.5x. Deals additional wind-attribute damage. Consumes 9 MP. Cannot be used for 5 minutes after activation (Active Skill).

Lance Saint Lv8: Power Lance (Medium)

  • Lance technique. ATK 4x. Consumes 11 MP. Cannot be used for 5 minutes after activation (Active Skill).

Lance Saint Lv15: Lightning Lance (Medium)

  • Lance technique. ATK 2.5x. Deals additional lightning-attribute damage. Consumes 9 MP. Cannot be used for 5 minutes after activation (Active Skill).

Lance Saint Lv22: Pierce (Low)

  • Defense-ignoring attack. Always deals 200 points of damage. Consumes 50 MP. Cannot be used for 5 minutes after activation (Active Skill).

Lance Saint Lv30: Saint Strike (Minor)

  • Lance technique. ATK 3x. Deals additional holy-attribute damage. Consumes 10 MP. Cannot be used for 5 minutes after activation (Active Skill).

Adventurer Skills

Movement Route (Medium)

  • Provides the shortest route to a destination (Passive Skill).

Monster Encyclopedia (Medium)

  • Informs of monster race and provides a strength indicator compared to one's own level (Active Skill).

Trap (Medium)

  • Sets, discovers, and disarms traps (Passive Skill).

Danger Sense (Medium)

  • Senses danger (Passive Skill).

Adventurer Lv5: Item Box (Medium)

  • Can store 30 items (Active Skill).

Adventurer Lv13: Discernment (Medium)

  • Can accurately discern the value of items (Active Skill).

Adventurer Lv20: Wide-Area Search (Low)

  • Can sense monsters, traps, treasure chests, and human presences within a 200-meter radius. Consumes 20 MP. Cannot be used for 5 minutes after activation (Active Skill).

Adventurer Lv28: Sure-Hit (Minor)

  • Attacks always hit targets within 10 meters. Consumes 10 MP (Active Skill).

Necromancer Skills

Catalyst Creation (Medium)

  • Creation skill. Can create 10 F-rank catalysts from F-rank magic stones. Consumes 10 MP (Active Skill).
  • Creation skill. Can create 10 E-rank catalysts from E-rank magic stones. Consumes 20 MP (Active Skill).
  • Creation skill. Can create 10 D-rank catalysts from Dark D-rank magic stones. Consumes 30 MP (Active Skill).

Bone Kin Summon (Medium)

  • Skeleton Summon: Consumes F-rank catalyst to summon a skeleton. Consumes 3 MP. Consumes 3 MP per hour per familiar (Active Skill).
  • Skeleton Soldier Summon: Consumes E-rank catalyst to summon a skeleton soldier. Consumes 8 MP. Consumes 8 MP per hour per familiar (Active Skill).
  • Skeleton Knight Summon: Consumes D-rank catalyst to summon a skeleton knight. Consumes 15 MP. Consumes 15 MP per hour per familiar (Active Skill).

Familiar Enhancement (Medium)

  • STR, VIT, AGI, INT, MIN, and DEX of familiars +30 points each (Passive Skill).

Necromancer Lv10: Corpse Kin Summon (Medium)

  • Ghoul Summon: Consumes E-rank catalyst to summon a ghoul. Consumes 4 MP. Consumes 4 MP per hour per familiar (Active Skill).
  • Ghoul Powered Summon: Consumes D-rank catalyst to summon a ghoul powered. Consumes 9 MP. Consumes 9 MP per hour per familiar (Active Skill).
  • Ghoul Assassin Summon: Consumes C-rank catalyst to summon a ghoul assassin. Consumes 17 MP. Consumes 17 MP per hour per familiar (Active Skill).
  • Note: C-rank catalysts cannot be created yet.

Necromancer Lv10: Ethereal Kin Summon (Medium)

  • Ghost Summon: Consumes E-rank catalyst to summon a ghost. Consumes 5 MP. Consumes 5 MP per hour per familiar (Active Skill).
  • High Ghost Summon: Consumes D-rank catalyst to summon a high ghost. Consumes 10 MP. Consumes 10 MP per hour per familiar (Active Skill).
  • Wraith Summon: Consumes C-rank catalyst to summon a wraith. Consumes 20 MP. Consumes 20 MP per hour per familiar (Active Skill).
  • Note: C-rank catalysts cannot be created yet.

Necromancer Lv20: Familiar Synthesis (Low)

  • Synthesizes 3 familiars of the same rank to evolve them into a more powerful familiar. Consumes 20 MP (Active Skill).

Digression

  • Generally, nobles also start with the Villager job upon birth. They clear job change conditions by receiving education and gaining experience as nobles. The education they receive includes law, political science, and economics, but to be precise, they must also learn strategy, tactics, and agriculture. Experience is similar. It's not necessary to be perfect in everything, but being shallowly learned is unacceptable. And most importantly, their mindset. The attitude of leading people and improving the lives of their subjects is crucial. Therefore, individuals with the Noble job are considered excellent rulers.
  • Anyone who commits theft or murder will automatically have their job change to Bandit. However, in the case of minor theft, one becomes a Bandit after repeating it several times.
  • One needs to go to a temple to change jobs, but nobles whose jobs have changed to Bandit can bribe a priest to change their job back to Villager or other available jobs. However, not all priests will act for money.
  • Record cards are not bound by human law. There are reportedly some crimes that are not recorded on record cards even if human law is violated.
  • Toi infiltrates government offices and retrieves evidence, but this is a gray area. In the case of government offices and the Shardina Bandit Gang's hideout, the purpose is self-defense. Self-defense is a right granted to all individuals. However, there must be absolute certainty that criminals are present. Otherwise, it would be mere trespassing. Furthermore, sneaking into the Duke's castle was to deliver evidence of crimes to the Duke, so this is also a gray area. Actions for self-defense are tolerated to a certain extent. Moreover, delivering evidence to the Duke leads to the exposure of criminals. It becomes a good deed. In a cost-benefit analysis, it shifts to the positive side. Furthermore, Toi is being targeted because the Duke's crackdown is insufficient. As a result, even some of the Duke's subordinates were involved in criminal activities. If the Duke's side had properly cracked down on criminals, Toi would not have needed to infiltrate the castle. By the way, if one is caught sneaking into the castle, they will be judged as a criminal. This is done under human law.

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